Mahjong Free Game

Mahjong Hands

A hand is the set of tiles you are building. Here are the common types in each style, with examples you can study.

Applies to: American, Hong Kong, and Riichi mahjong

In most styles, a mahjong hand has 14 tiles when complete: four sets and a pair. Riichi and Hong Kong rules recognize patterns on top of that shape, and a few special hands break it, such as seven pairs. American hands are different: your 14 tiles must match a specific hand on the League’s yearly card. Here are the common types, using original examples.

The standard shape

Hong Kong and Riichi hands usually look like this:

Four sets and a pair.

A set can be a run of three (chow), three of a kind (pung), or four of a kind (kong).

Hands by pattern

All runs

Four runs and a pair.

This shape is usually the fastest to build. In Hong Kong play, it is called a Common Hand, worth 1 faan. In Riichi, a closed version can earn pinfu.

All pungs

Four pungs and a pair.

It is slower, but pungs can be claimed from any player.

Half flush

One suit plus honors.

Full flush

All tiles from one suit.

This is among the most valuable common hands. It also signals what you are doing, since your discards will avoid that suit.

Seven pairs

Seven different pairs. Riichi calls this chiitoitsu.

It is accepted in Riichi and in some Hong Kong games.

Dragon hands

Sets of two dragons and a pair of the third. Hong Kong players call this Small Dragons.

Thirteen orphans

One of each terminal and honor tile, plus one duplicate. It is a famous limit hand in Riichi and Hong Kong play.

American hands

American hands come from the National Mah Jongg League’s yearly card. We do not list, describe, rank, or hint at them, and we never will. Our card guide explains what the card is, and how to approach reading one.

For practice, we offer original hands, which are clearly not League hands:

Trellis, a Mahjong Free Game practice hand: three kongs and one pair.

Try them in the Hand Builder. You will learn how to work toward a target and use jokers.

How to choose what to build

Early in a hand, look at what you have:

  • Many runs started? Go for all runs.
  • Several pairs? Consider all pungs or seven pairs.
  • Mostly one suit? A flush may be within reach.
  • Dragons or value winds? A set of them adds value.

Then stay flexible. The best hand is the one your tiles allow.

Common beginner mistakes

  • Choosing the rarest hand. Common hands are common because they are reachable.
  • Holding tiles for a dream. Rare hands seldom come together.
  • Mixing up styles. A valid Hong Kong hand is not automatically valid in Riichi, and neither applies at an American table.

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